A little Java game for use on MIDP-1.0 enabled devices, like cell phones.

This game is based on the Inertia game by Simon Tatham's Portable Puzzle Collection, http://www.chiark.greenend.org.uk/~sgtatham/puzzles/

The game has been tested on Siemens A65 and Sony Ericsson K310i phones, but other Java phones should work ok.

The Game

(copied from the Simon Tatham's description)

You are a small green ball sitting in a grid full of obstacles. Your aim is to collect all the gems without running into any mines.

You can move the ball in any orthogonal or diagonal direction. Once the ball starts moving, it will continue until something stops it. A wall directly in its path will stop it (but if it is moving diagonally, it will move through a diagonal gap between two other walls without stopping). Also, some of the squares are ‘stops’; when the ball moves on to a stop, it will stop moving no matter what direction it was going in. Gems do not stop the ball; it picks them up and keeps on going.

Running into a mine is fatal. Even if you picked up the last gem in the same move which then hit a mine, the game will count you as dead rather than victorious.

Howto Play

After starting the game, a blue welcome screen is shown. Here, you can press:

2 - 8  : changes the puzzle size.
4 - 6  : changes the puzzle number.
other  : starts the game.

In the game, use the 1, 2, 3, 4, 6, 7, 8 and 9 keys to move in that direction.

After wining or losing, you can press any key to go to the welcome screen.

To exit the game, use the END or BACK key on your device (on some devices, you have to keep pressed this key for a while).